I guess it gets a 1 for at least being functional when I turn it on. How Wired Productions picked this up to publish is beyond me. They remain awe-inspiring every weekend, but theres something special going on. Seriously, nothing escapes the mindnumbingly awful brush that these unimaginative paste eaters smear over every inch of the experience. To those who would argue that spectacle has slipped from the Strip. With support from President Cruz in the United States, Gordon Van Zandt has assembled a formidable army to march north and engage the forces of Western Canada, who have occupied much of the panhandle of Idaho. Even the music is annoying and they probably would have been better suited to just let ol' Kevin Macleod do the honors. The war between the Republic of Cascadia and the rogue nation Western Canada is raging. You know the color grading is terrible when the fire somehow looks grey. It also looks like pure sh*t, and these devs need a quick lesson in Unity's post processing because apparently it's too f*cking hard for these jugheads to figure out. ![]() Silent Hill, Observer, Layers of Fear, Amnesia, The Shining, Stranger Things, Repulsion (though I doubt the devs have even seen that movie with how embarrassing their "homage" was) nothing is safe from this game's shameless imitations. It's a combination of copy and pasted ideas from better games and movies, without a single original idea in sight. The game also spells out its story themes like you're the slowest chimpanzee who's still working through pre-k for the 20th year in a row. Seriously, my 80 year old grandparents could show more emotional range. The storyline is immediately apparent from the first 20 seconds and the voice actor sounds like the devs woke him up at 4am, kicked him in the chest, handed him a mic and yelled "READ IT QUIETER DAMMIT!!" every time he tried to show emotion. are stuck in a tiny ass room with it, searching random f*cking drawers for dumbass notes that are required to progress. Have a piss poor checkpoint system, and D. Can't out run/out maneuver the monster C. How the f*ck are you gonna have a stealth section where you A. And whoever allowed those "Stealth" sections to see the light of day should be tried for a federal offense. because they are a free unity character model with a low quality shader on them. Most of the "enemies" just stand there doing nothing, looking like a free unity model with a low quality shader on them. The enemy design is laughable at best and pitiful at worst without a single moment of tension existing at any point during the experience. Incompetently designed from start to finish with gameplay mostly consisting of walking into a room, turning on a light, picking up notes devoid of subtlety, and then being confused for 3 minutes trying to figure out wtf the game wants you to do. ![]() After the success of a blog which is dedicatedly featuring some outstanding people by publishing there interviews on we now stepping forward to feature some best communities, community owners and members of those communities in our another community Rated-wow which is same like our parent community. Incompetently designed from start to finish with gameplay mostly "Those Who Remain" is a 5 hour game that is about 5 hours too long. Introducing- Rated-WOW Orkut Community Show Case. "Those Who Remain" is a 5 hour game that is about 5 hours too long.
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