Controls are completely identical, but instead of coming from the side notes come from in front of you, with a camera angle that not only is constantly shifting but also makes it hard to gauge timing. ![]() Memory Dives are similar to boss battles, but the differences between the two are enough to make Memory Dives by far the weakest level type. I personally found boss battles to be entertaining, but not nearly as fun as field levels. How much of this attack your team will dodge is based on how well you hit these notes. At certain points in the song, notes with a dark aura will begin to appear, meaning the boss is about to perform a special attack. In boss battles, the notes will come in from the side as your team fights in the background. All the same controls apply as with field levels, with the addition of directional notes that require you to flick the left or right stick (sometimes both) in a certain direction. The other two types of level are boss battles and “Memory Dives,” which both play similarly. It’s a good thing that this is the most common type of level, because it’s honestly the most fun to play. You can glide by holding B and using the left stick to collect green musical notes along a track. You will also encounter arrows informing you that you are about to have to jump with B, with red arrows indicating you have to jump over an attack, blue arrows indicating you have to jump to hit an airborne enemy, and green arrows indicating you are entering a gliding section. As you walk you will run into ability crystals, activated by pressing X. Pressing A, L, or R will make one of your characters attack the enemy, and sometimes you’ll have to hit two or even all three buttons at once to defeat a group. ![]() While playing a field level, the three members of your team will walk along a path as enemies appear in front of them. Gameplay is split into three types of levels, with the most common being field levels. Melody of Memory is a rhythm game built around a library of music from throughout the series history, from 2002’s Kingdom Hearts to 2019’s Kingdom Hearts III. Was it worth the wait? I certainly think it was. Enter Kingdom Hearts: Melody of Memory, the first game in the franchise to be on Switch and exactly what fans of Shimomura’s work had been asking for for years. Final Fantasy and Dragon Quest had already gotten the rhythm game treatment in the form of the Theatrhythm series, and many had been asking for years when Kingdom Hearts would get its turn. Yet, surprisingly, it does, and even more surprisingly it has some of the best selections of music in video games, largely composed by industry legend Yoko Shimomura. Kingdom Hearts is a truly bizarre piece of the gaming landscape on paper, this series about anime teenagers visiting worlds from various Disney films really shouldn’t exist.
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